"Denying Epic access to Apple’s SDK and other development tools will prevent Epic from supporting Unreal Engine on iOS and macOS, and will place Unreal Engine and those game creators that have built, are building, and may build games on it at a substantial disadvantage," Gammill wrote in the filing.
He also noted that using a different engines to make games on multiple platforms could prove "prohibitively expensive and difficult." At the very least, it would not be as cost effective as using the Unreal Engine, the filing states.
"Microsoft has an enterprise-wide, multi-year Unreal Engine license agreement and has invested significant resources and engineer time working with and customizing Unreal Engine for its own games on PC, Xbox consoles, and mobile devices (including iOS devices)," Gammill noted.
How this plays out remains to be seen, but as far as Microsoft is concerned, Apple's decision give Epic Games the boot is the wrong one.
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August 24, 2020 at 09:04PM
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Microsoft Stands With Epic In Bitter App Store Fortnite Showdown Against Apple - Hot Hardware
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